Computer Science

Digital Communications -Computer Science

Computer Science recognises the well-established methodologies of computing, alongside the technological advances which make it such a dynamic subject.

Computer Science includes fresh features, including a programming exam to provide a programme of study for students of all ability levels.

Within computer science, students will develop logical thinking skills, and how to “think” like a computer. They will gain practical programming skills in python, one of the most common programming languages worldwide, the concepts of which can be applied to any programming language. They will also learn about the various job roles available for computer scientists in various industries, and begin to develop the skills they need for any of these careers that they may choose to pursue.

Digital Communication – Overarching Curriculum Intent (September 2024) 

RFSS Curriculum Vision Statement: 

To build an inclusive curriculum which is aspirational for all and empowers our students to make outstanding academic and personal progress.  

Digital Communication Curriculum in Context: 

Society is moving into the digital realm at pace, with the advent of AI, advanced programming and roles in the computer science industry increasingly in demand it is important we at RFSS provide a bedrock for our student to live and work in this new world.  The students that attend RFSS face a number of challenges from high cost of living in Rugby, where 1 in 3 of our students live in deprived parts of the town and lots of our parents having limited experiences of higher education but conversely many of students are at the opposite end of that spectrum. We have built a curriculum that both bridges the gaps in student understanding of basic digital communication tools as well as developing the skills and attributes needed to be a success long term in the computing, business and media fields. Our curriculum must try to lay these foundations to ensure all student have the skills needed to live and work with the tools demanded by the creative industries and businesses around the world, if we are to provide a route out of depravation and expand our students’ horizons we need to encourage broader thinking in terms of opportunities and experiences beyond the boundaries of Rugby. Our curriculum must serve to provide student with even basic tools like MS Office but to also push beyond this into coding, AI and content creation. Our broad curriculum aims to meet these long-term requirements on citizens whilst enthusing and inspiring students to take up careers and interests in our subject suite. 

Curriculum Aims: 

  • Fully support students that are happy, healthy and safe in the modern world.  

  • Provide support one-to-one to enable all levels of academic progress, ensure students maximise their ability and talent in our subjects to achieve both on a personal and academic level 

  • We have an inclusive curriculum, designed to support learners of differing abilities from core to complex understanding clearly mapped. 

  • Empower our students to know more, remember more and be able to do more: 

  • Understand a range of programs and their features 

  • Understand the language of computer science, media and business, using the technical language and key terms in our fields 

  • Work independently, students will be provided with guidance and structures from skilled and knowledgeable staff to help them be creative as individuals 

  • Inspire our students to strive for excellence and success throughout their lives: 

  • We want students to develop their skills like acorns, to study our subjects at University, in Apprenticeships and in their careers as they become mighty Oaks 

  • Challenge students to push beyond basic understanding and apply key skills in thinking and being creative 

  • Prepare our students to be both digitally literate, aware of the environment in which their digital selves operate but also to create new content 

Our broad and balanced curriculum concentrates on developing our students’ key knowledge and skills, and enhances their understanding of the world around them.   

We do this by: 

  • Stimulating intellectual curiosity and independence to explore ideas, programs and inspiring student’s creativity 

  • Facilitating collaboration, students will share new techniques, be self-critical and supportive peers 

  • Promoting challenge for all, irrespective of starting points by scaffolding knowledge and understanding allowing students to develop their skills and maximise their potential. 

  • Enabling creativity, students have broad choices to develop their own pathway through united and interpretation of briefs.  

  • Sequencing learning to ensure logical progression, both horizontally and vertically. Content and skills are revisited across the key stages and across our suite of subjects to develop confident learners 

  • Revisiting previous learning, key vocabulary, ideas and concepts to support the transfer to long-term memory.  

  • Ensuring our students are literate and confident using subject specific terminology in context, both showing understanding and being confident to converse in the language of computing, business and media 

Our curriculum is focused on the development of communication, character and cultural capital of each individual student, so they become: 

  • Empathetic citizens who contribute positively to society in a respectful manner, who understand the power of the tools we use and the responsibility they have to use these tools correctly 

  • Reflective learners who are resilient enough to problem solve, reason, evaluate and debate as well as become critical of their outcomes to develop skills for the future. 

  • Articulate individuals who can verbalise their own thoughts, ideas and emotions. We support creativity and encourage all to express their ideas regardless of starting points. 

  • Hard-working and empathetic young people who are aware of how their learning links to real-world situations and can forge these links independently. 

Curriculum Outcome: 

As a consequence of our curriculum, students who leave RFSS will be equipped with the academic qualifications and personal qualities to progress into further education and employment. Our students will have a positive outlook and a commitment to achieving their personal best, being creative, enterprising and innovative through a love of life-long learning.  

Please view or download our ‘Sequence Overview’ document for Computer Science

Curriculum Sequencing Digital Communication Comp Sci

What are they learning?

Computer Science

Topic 1: E-Safety

Students are given sufficient time to familiarise themselves with the school network. They also focus on respecting others online, spotting strangers, and the effects of cyberbullying. In particular we focus on how to stay safe online, evaluating dangers, profile settings, reporting online abuse, considering the impact on individuals and society of online abuse. Evaluating risky behaviours and how to avoid situations

Topic 2: Word Processing Skills

Identify key features of Word, format a basic letter correctly, insert images and shapes into documents. Developing typing skills using online software.

Topic 3: Presentation Skills and PowerPoint

Identify key features of PowerPoint, create a basic plan using a suitable layout, house styles, correct use of images, text, colours and weblinks. Evaluate features to create a successful presentation

Topic 4: Coding

Use a simple programming language to design a simple programme with key features such as a score, levels, lives, movement and controls. Understand sequencing, variables, problem solving and correcting errors

Topic 5: Managing Data and Spreadsheets

Identify the key features of Excel, data entry, calculations, formulas, sort data, graphs/charts, present data effectively and apply excel to a business example

Topic 1: Website Development

Students will explore features of websites, layouts, functionality, interfaces and appeal. Students will develop a single page website on a theme including use of images, video content, and information. The end of the topic involves evaluating their website design.

Topic 2: Digital Graphic Design using Photoshop

Understand the conventions of photoshop, using digital graphics, creation of a mood board and visualisation diagram, use basic and advanced tools in photoshop, use editing tools and create a digital graphic such as magazine cover.

Topic 3: Using iDEA.org.uk

The Inspiring Digital Enterprise Award, known as iDEA is an international award-winning programme that helps students develop digital, enterprise and employability skills. Through the series of online challenges, students gain career-enhancing badges, unlock new opportunities and, ultimately, gain a industry-recognised Award. Year 8 students should complete the Bronze Award within the iDEA scheme.

Topic 1: Cyber Security

Explain the difference between data and information, recognise the value of data and the Data Protection Act. Recognise security risks in giving out personal data, define hacking, phishing and the Computer Misuse Act. Identify methods of protecting data

Topic 2: Video Creating and Editing using Adobe Premier Pro

Explain the difference between data and information, recognise the value of data and the Data Protection Act. Recognise security risks in giving out personal data, define hacking, phishing and the Computer Misuse Act. Identify methods of protecting data

Topic 3: Coding using Python

Use the python programming language to write simple programmes, locate and correct common syntax errors, use binary, generate and use integers, multi-branch selection, use Boolean variables.

GCSE:

Students will learn about the following areas of computer science within this course:

•Algorithms

•Programming

•Data representation

•Computer systems

•Networks

•Cyber security

•Relational databases and SQL

•Ethical, legal, and environmental impacts of digital technology

Roadmap

A Level:

Students will learn about the following areas of computer science within this course:

•Fundamentals of programming

•Fundamentals of data structures

•Fundamentals of algorithms

•Theory of computation

•Fundamentals of data representation

•Fundamentals of computer systems

•Fundamentals of computer organisation and architecture

•Consequences of uses of computing

•Fundamentals of communication and networking

•Fundamentals of databases

•Big Data

•Fundamentals of functional programming

•Systematic approach to problem solving

•Non-exam assessment – the computing practical project

Roadmap

Application analyst

Applications developer

Cyber security analyst

Data analyst

Forensic computer analyst

Games developer

Machine learning engineer

Penetration tester

Software engineer

Systems analyst

UX designer

Web developer