Design & Technology

The design and technology curriculum aims to equip students with the skills and knowledge needed to participate confidently and successfully in an increasingly technological world.

Students will have the opportunity to explore the five key curriculum concepts: materials and their working properties, specialist techniques and processes, communication of designs, prototype development and impact on society and the environment.

Product Design Department – 

Overarching Curriculum Intent 2024-25  

RFSS Curriculum Vision Statement: 

To build an inclusive curriculum which is aspirational for all and empowers our students to make outstanding academic and personal progress. 

Design & Technology Curriculum in Context: 

In 2022 the IET discovered that there is an estimated shortfall of over 173,000 workers in STEM sectors, with an average of 10 unfilled roles per business in the UK, costing the economy a “shocking” £1.5bn each year. 49% of engineering businesses are experiencing difficulties recruiting workers with the skills they need. Design and technology is more than a practical subject. The knowledge gained from learning the subject allows pupils to understand how the world around them has been created. Through first-hand experiences they can see that things are designed and made to help people in their daily lives. To that end, through designing and making products, pupils are realising their ability to respond to needs and wants, whilst solving real-life problems. At RFSS the Design & Technology curriculum is collaboratively and coherently planned and sequenced across Years 7- 9/GCSE to ensure that pupils build on all aspects of prior learning and stretches and challenges all pupils regardless of starting point. As pupils progress through Key Stage 3, they are given the opportunity to develop skills in using a range of materials and equipment as well as understanding the process of designing and making products. Cultural capital is explored across the key stages by appreciation of the work of others locally, nationally and internationally, each subject identifies and relates to real contextual challenges focusing upon people, communities or businesses. 

Curriculum Aims: 

Our curriculum aims to: 

  • Excite and ignite our pupils’ interest in product design and prepare them to participate in the development of a rapidly changing world. 

  • To ensure that learners develop technical and practical competencies as well as the wider skills valued by employers. 

  • To have a curriculum which will allow students to become self-motivated and confident learners, who can work independently and as part of a team. 

Our broad and balanced curriculum concentrates on developing our students’ key knowledge and skills, and enhances their understanding of the world around them. 

We do this by: 

  • Incorporating elements of KS4 work even in year 7 as we instil in all our pupils high academic rigour and challenge from the outset. 

  • Enabling pupils to experience a range of product design projects and contexts, taught by subject specialist teachers that are enthusiastic about their subjects and share this passion with all our pupils. 

  • Use academic language consistently and appropriately in their subject specific teaching and learning where pupils are encouraged to use tier 2 & 3 language in lessons both verbally and in extended written work for example in evaluations. 

  • Planning projects, tasks and challenges to enable students to find areas that they can excel in, that they may never have had the opportunity to see or do. 

Our curriculum is focused on the development of communication, character and cultural capital of each individual student, so they become: 

  • Able to problem solve real contextualised briefs in a variety of materials and using a range of strategies. 

  • Able to analyse, critique and evaluate their own work and the work of others. 

  • Critical and creative thinkers problem solvers evaluators and decision makers. 

  • Willing to express their own creativity through their designs and are more socially confident to give their opinions. 

Curriculum Outcome: 

As a result of our curriculum, students will leave RFSS with a range of practical modern life skills and create a work ethic to prepare students for the world of work. 

Please view or download our ‘Sequence Overview’ document for Design Technology

RFSS Curriculum Sequencing Overview Design & Technology

What are they learning?

Design Technology

Year 7 starts with developing an understanding of the iterative design process. Pupils will then start a rotation in graphics, this enables students to gain a greater understanding of the initial stages of the iterative design process where they learn how to communicate their design ideas using one and two-point perspective and isometric drawing techniques.

Pupils will then explore a Design movements through time, focusing on the Art Deco movement. Pupils will also explore the working properties of a range of materials, enabling them to gain knowledge in specialist techniques and processes, as well as an insight into the environmental impact linked to each material.

Pupils will then undertake a rotation in Textiles, where they will explore the properties of natural, synthetic and regenerated fibres and look at fabric construction, embedding their knowledge and skills through practical application when developing their own prototype.

In year 8 the pupils will recap the Iterative design process and then move on to a rotation in Resistant materials, within this module pupils will develop an understanding in a range of compliant materials. Learning how to use new equipment and machinery is key to the development of specialist techniques and processes in Design & Technology this year.

Students will explore the iterative design process further in Textiles as pupils build an understanding of materials and their working properties focusing of regenerated fibres and environmentally friendly fabrics and the social impact these materials create.

Developing, testing and evaluating prototypes are areas of focus in both textiles and resistant materials throughout the year.

In year 9 pupils begin with two short rotations of Resistant materials, focusing on timbers, and Textiles. Developing an understanding of new equipment, machinery and selecting the appropriate tools their project.

In year 9, students are able to select a material area to specialise in, enabling them to focus on developing specialist technical skills and gain a greater understanding of the working properties of materials.

Students will develop their understanding of new and emerging technologies, enhancement of fabrics and materials and the use of environmentally friendly materials.

Prototype development will include garment construction in textiles and an automata project in resistant materials.

At GCSE, students will gain a greater understanding of the value of primary and secondary data when analysing and researching set briefs through a series of design and make projects.

These projects are designed to prepare students for their Non-Exam Assessment in Year 11, which follows the design journey of the iterative design process.

As the course progresses, students will develop the confidence, skills and knowledge needed to make key design decisions linked to client needs, the environment, production methods, specialist techniques, aesthetics, safety and functionality.

Roadmap

Architect / Carpenter / Costume Designer / Electrician / Plasterer / Plumber / Primary School Teacher / Secondary School Teacher / Textiles/ Fashion Designer / Stylist / Advertising / Display designer / Retail Manager / Aerospace engineer / Theatre Set Designer / Bricklayer / Computer-aided Design Technician / Pattern Cutter / Fashion Journalist

Students have the opportunity to take an A-level in Product Design following the AQA specification.

This creative and thought-provoking qualification gives students the practical skills, theoretical knowledge and confidence to succeed in a number of careers. Especially those in the creative industries.

They will investigate historical, social, cultural, environmental and economic influences on design and technology, whilst enjoying opportunities to put their learning in to practice by producing prototypes of their choice.

Students will gain a real understanding of what it means to be a designer, alongside the knowledge and skills sought by higher education and employers.

Roadmap